3. DIMEA 2008:
Athens,
Greece
 Sofia Tsekeridou, Adrian David Cheok, Konstantinos Giannakis, John Karigiannis (Eds.):
Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, DIMEA 2008, 10-12 September 2008, Athens, Greece.
ACM International Conference Proceeding Series 349 ACM 2008, ISBN 978-1-60558-248-1  
  
  
  
  
 
Keynote talks
 
Digital entertainment through games
 
- Sheila A. Paul, Marianne Jensen, Chui Yin Wong, Chee-Weng Khong:
 Socializing in mobile gaming.
2-9
             
- John-Paul Bichard, Annika Waern:
 Pervasive play, immersion and story: designing interference.
10-17
             
- Josephine Reid:
 Design for coincidence: incorporating real world artifacts in location based games.
18-25
             
- Matthias Finke, Anthony Tang, Rock Leung, Michael Blackstock:
 Lessons learned: game design for large public displays.
26-33
             
- Filipe Costa Luz, Vasco Bila, José Maria Dinis:
 Augmented reality for games.
34-39
             
- Adam Simon:
 Social heroes: games as APIs for social interaction.
40-45
             
- Dimitri Schuurman, Katrien De Moor, Lieven De Marez, Jan Van Looy:
 Fanboys, competers, escapists and time-killers: a typology based on gamers' motivations for playing video games.
46-50
             
- Theofilos Karachristos, Dimitrios Apostolatos, Dimitrios Metafas:
 A real-time streaming games-on-demand system.
51-56
             
Edutainment,
educational games
 
- Suwichai Phunsa, Suwich Tirakoat:
 A case study of developing game edutainment: "addictive danger".
58-61
             
- Iryna Kuksa:
 Three dimensional knowledge visualization in the theatre studies classroom.
62-68
             
- Pilar Sancho, Pedro Pablo Gómez-Martín, Baltasar Fernández-Manjón:
 Multiplayer role games applied to problem based learning.
69-76
             
- Francesco Bellotti, Riccardo Berta, Alessandro De Gloria, Victor Zappi:
 Exploring gaming mechanisms to enhance knowledge acquisition in virtual worlds.
77-84
             
- Janet C. Read:
 Jabberwocky: children's digital ink story writing from nonsense to sense.
85-90
             
- Felipe Soares de Oliveira, Tatiana A. Tavares, Andrew Anderson Chagas Câmara, Aquiles M. F. Burlamaqui, Edna Gusmão Brennand, Guido Lemos de Souza Filho:
 Experiences from the use of a shared multimedia space for e-learning in Brazil primary schools.
91-98
             
Virtual exhibitions and museums
 
- Marcello Carrozzino, Chiara Evangelista, A. Scucces, Franco Tecchia, G. Tennirelli, Massimo Bergamasco:
 The virtual museum of sculpture.
100-106
             
- Raffaele de Amicis, Gabrio Girardi, Giuseppe Conti:
 Showing the evolution of the city of Trento across centuries.
108-112
             
- Emanuele Ruffaldi, Chiara Evangelista, Veronica Neri, Marcello Carrozzino, Massimo Bergamasco:
 Design of information landscapes for cultural heritage content.
113-119
             
- Areti Damala, Pierre Cubaud, Anne Bationo, Pascal Houlier, Isabelle Marchal:
 Bridging the gap between the digital and the physical: design and evaluation of a mobile augmented reality guide for the museum visit.
120-127
             
- Charalampos Doukas, Thomas Pliakas, John Karigiannis, Ilias Maglogiannis:
 Enabling indoor exhibition automated guidance and multimedia content delivery on mobile devices.
128-132
             
Social and collaborative spaces
 
Digital art
 
- Sotiris P. Christodoulou, Georgios D. Styliaras:
 Digital art 2.0: art meets web 2.0 trend.
158-165
             
- Carlos Castellanos, Philippe Pasquier, Luther Thie, Kyu Che:
 Biometric tendency recognition and classification system: an artistic approach.
166-173
             
- Antonio Adán Oliver, Vicente Dominguez González, Ricardo Chacón, Santiago Salamanca, Hector Rodriguez Muñoz:
 Creating 3D virtual sculptures from vision and touch technologies.
174-181
             
- Katerina Antonaki:
 The-walk-in-the-city: a (no)ordinary image: an essay on creative technologies.
182-189
             
- Anna Trifonova, Øyvind Brandtsegg, Letizia Jaccheri:
 Software engineering for and with artists: a case study.
190-197
             
Advanced interaction,
virtual reality
 
- Achilleas Anagnostopoulos, Aristodemos Pnevmatikakis:
 A realtime mixed reality system for seamless interaction between real and virtual objects.
199-204
             
- Pedro Abreu, Pedro Mendes:
 Mastermind: an augment reality approach: [porting a legacy game to new interaction paradigms].
205-210
             
- Matthias Rath, Sascha Bienert:
 Integrated modelling of sonic vibration and macroscopic object movement: an example of an interactive ball game.
211-214
             
- Bujar Raufi, Zamir Dika, Florije Ismaili, Xhemal Zenuni, Bunjamin Memishi:
 Virtualizing a campus: a SEEU case study.
215-218
             
- Kuniya Shinozaki, Satoshi Tsuda, Ryohei Nakatsu:
 Development and evaluation of a centaur robot.
219-223
             
- Hong Jun Song, Kirsty A. Beilharz:
 Aesthetic and auditory enhancements for multi-stream information sonification.
224-231
             
- Marion Boberg, Petri Piippo, Elina M. I. Ollila:
 Designing avatars.
232-239
             
Semantic web technologies
 
Interactive and adaptable media
 
- Sang Hee Kweon, Eun Joung Cho, Eun Mee Kim:
 Interactivity dimension: media, contents, and user perception.
265-272
             
- Manish Mehta, Andrea Corradini:
 Handling out of domain topics by a conversational character.
273-280
             
- Diana Weiß, Johannes Scheuerer, Michael Wenleder, Alexander Erk, Mark Gülbahar, Claudia Linnhoff-Popien:
 A user profile-based personalization system for digital multimedia content.
281-288
             
- Hao Liu, Ben Salem, Matthias Rauterberg:
 Adaptive user preference modeling and its application to in-flight entertainment.
289-294
             
- Vlado Menkovski, Dimitrios Metafas:
 AI Model for Computer games based on Case Based Reasoning and AI Planning.
295-302
             
Code art
 
Enhanced visualization and 3D media
 
Digital music
 
- Panagiotis Tzevelekos, Anastasia Georgaki, Georgios Kouroupetroglou:
 HERON: a zournas digital virtual musical instrument.
352-359
             
- Antoine Allombert, Myriam Desainte-Catherine, Gérard Assayag:
 Iscore: a system for writing interaction.
360-367
             
- Demosthenes Akoumianakis, George Vellis, Ioannis Milolidakis, Dimitrios Kotsalis, Chrisoula Alexandraki:
 Distributed collective practices in collaborative music performance.
368-375
             
- Antonio Camurri, Corrado Canepa, Paolo Coletta, Nicola Ferrari, Barbara Mazzarino, Gualtiero Volpe:
 Social active listening and making of expressive music: the interactive piece the bow is bent and drawn.
376-383
             
Interactive stories
 
- Nicolas Szilas, Jue Wang, Monica Axelrad:
 Towards minimalism and expressiveness in interactive drama.
385-392
             
- Jean-Hugues Réty, Nicolas Szilas, Jean Clément, Serge Bouchardon:
 Authoring interactive narratives with hypersections.
393-400
             
- Jari Multisilta, Marjo Mäenpää:
 Mobile video stories.
401-406
             
- M. Mohsin Saleemi, Jerker Björkqvist, Johan Lilius:
 System architecture and interactivity model for mobile TV applications.
407-414
             
- Takaaki Kato, Koji Miyazaki, Ryohei Nakatsu:
 Analysis of Japanese folktales for the purpose of story generation.
415-419
             
- Mikolaj Dymek:
 Content strategies of the future: between games and stories -- crossroads for the video game industry.
420-426
             
- Marcelo M. Camanho, Angelo E. M. Ciarlini, Antonio L. Furtado, Cesar Tadeu Pozzer, Bruno Feijó:
 Conciliating coherence and high responsiveness in interactive storytelling.
427-434
             
User centric and personalised multimedia service platforms
 
- Carmen Mac Williams, Richard Wages:
 Video conducting the olympic games 2008: the iTV field trial of the EU-IST project LIVE.
436-440
             
- Oscar Mayora, Petros Daras, Marianna Panebarco, Nick Achilleopoulos, Peter Stollenmayer, Doug Williams, Nadia Magnenat-Thalmann, Carmen Guerrero, Michiel Pelt, Tim McGrath, Eugenia Fuenmayor, David Salama, Federico Alvarez, Elias Kalapanidas, Alex Shani, Jean-Yves Le Moine:
 User centric media in the future internet: trends and challenges.
441-446
             
- Fotis Andritsopoulos, Serafeim Papastefanos, Vassiliki Mpilili, Christos Theocharatos:
 An advanced direct searching technique applied on compressed video content repositories.
447-450
             
- Victor Mateevitsi, Michael Sfakianos, George Lepouras, Costas Vassilakis:
 A game-engine based virtual museum authoring and presentation system.
451-457
             
- Nikos Katsarakis, Aristodemos Pnevmatikakis, John Soldatos:
 Person tracking for ambient camera selection in complex sports environments.
458-465
             
Mobile mixed reality games
 
Pervasive awareness applications:
addressing their aesthetic and ludic aspects
 
Digital art works and entertainment demos
 
- Aggelos Bousbouras, Antanas Kazilunas:
 Motion2Sound.
511-512
             
- Menelaos Bakopoulos:
 A 3D J2ME game utilizing autonomous moving agents.
513-514
             
- Serge Bouchardon:
 An online artistic game: the 12 labors of the internet user.
515-516
             
- Ogawa Manabu, Edwards Sarah, Choh Ikuro:
 Research of guide system utilizing artificial human shadow: proposal of "S3G shadow support guide system".
517-518
             
- Vít Sisler, Cyril Brom, Petr Jakubícek:
 Educational game Europe 2045.
519
             
- Alexander Reeder:
 Butterfly dress.
520-521
             
- Jari Multisilta, Marjo Mäenpää:
 Create a mobile video story.
522-523
             
- Panagiotis Papadakis, Ioannis Pratikakis, Stavros J. Perantonis, Theoharis Theoharis:
 CIL3D: a content-based 3D model search engine.
524-525
             
- Nao Tokui:
 Massh!: a web-based collective music mashup system.
526-527
             
- Junji Watanabe, Eisuke Kusachi, Hideyuki Ando:
 Touch the invisibles.
528-529
             
- Dave Pape, Josephine Anstey:
 Office Diva.
530-531
             
- Yu Sudo, Masa Inakage:
 Designing interaction and animation in YS-3: multi-layered interactive animation device.
532-533
             
- Graham Whelan, George Kelly, Hugh McCabe:
 Roll your own city.
534-535
             
- Serafeim Papastefanos, Fotis Andritsopoulos, Vassiliki Mpilili, Christos Theocharatos, Nikos Achilleopoulos:
 Direct searching of multimedia content based on video characteristics extracted from compressed domain.
536
             
- Sarah Atkinson:
 Crossed lines.
537-538
             
- Nicolas Szilas:
 The mutiny: an interactive drama on IDtension.
539-540
             
Extended keynote talks
 
Copyright © Mon Mar 15 03:32:43 2010
 by Michael Ley (ley@uni-trier.de)