ACE 2008:
Yokohama,
Japan
 Masa Inakage, Adrian David Cheok (Eds.):
Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2008, Yokohama, Japan, December 3-5, 2008.
ACM International Conference Proceeding Series 352 ACM 2008, ISBN 978-1-60558-393-8  
  
  
  
  
 
Technical track:
AR/MR entertainment
 
- Akira Suganuma, Yusuke Ogata, Atsushi Shimada, Daisaku Arita, Rin-ichiro Taniguchi:
 Billiard instruction system for beginners with a projector-camera system.
3-8
             
- Jakob Leitner, Michael Haller, Kyungdahm Yun, Woontack Woo, Maki Sugimoto, Masahiko Inami:
 IncreTable, a mixed reality tabletop game experience.
9-16
             
- Philip Buchanan, Hartmut Seichter, Mark Billinghurst, Raphael Grasset:
 Augmented reality and rigid body simulation for edutainment: the interesting mechanism - an AR puzzle to teach Newton physics.
17-20
             
- Sylvia Irawati, Sengpyo Hong, Jinwook Kim, Heedong Ko:
 3D edutainment environment: learning physics through VR/AR experiences.
21-24
             
Technical track:
Pervasive computing
 
- Tiago Martins, Teresa Romão, Christa Sommerer, Laurent Mignonneau, Nuno Correia:
 Towards an interface for untethered ubiquitous gaming.
26-33
             
- Yoshimasa Niwa, Satoru Tokuhisa, Masa Inakage:
 Talktic: a development environment for pervasive computing applications.
34-41
             
- Florian Klompmaker, Christian Reimann:
 A service based framework for developing mobile, collaborative games.
42-45
             
- Jolien Schroyen, Kris Gabriëls, Kris Luyten, Daniël Teunkens, Karel Robert, Karin Coninx, Eddy Flerackers, Elke Manshoven:
 Training social learning skills by collaborative mobile gaming in museums.
46-49
             
Technical track:
Sound/Music/Art
 
- Aaron Levisohn, Philippe Pasquier:
 BeatBender: subsumption architecture for autonomous rhythm generation.
51-58
             
- Bill Kapralos, Nathan Mekuz, Agnieszka Kopinska, Saad Khattak:
 Dimensionality reduced HRTFs: a comparative study.
59-62
             
- Sittapong Settapat, Michiko Ohkura:
 An alpha-activity-based binaural beat sound entrainment system using arousal state model.
63-66
             
- Takuji Narumi, Tomohiro Akagawa, Young Ah Seong, Michitaka Hirose:
 Absolute field: proposal for a re-configurable spatial structure.
67-70
             
- Philippe Pasquier, Eunjung Han, Kirak Kim, Keechul Jung:
 Shadow agent: a new type of virtual agent.
71-74
             
Technical track:
Online game
 
- Takeshi Fujimoto, Yutaka Ishibashi, Shinji Sugawara:
 Networked penalty shootout with haptic media and video.
76-82
             
- Alexander Ploss, Stefan Wichmann, Frank Glinka, Sergei Gorlatch:
 From a single- to multi-server online game: a Quake 3 case study using RTF.
83-90
             
- Ruck Thawonmas, Yoshitaka Kashifuji, Kuan-Ta Chen:
 Detection of MMORPG bots based on behavior analysis.
91-94
             
- Claudio E. Palazzi, Marco Roccetti, Stefano Ferretti, Salvatore Frizzoli:
 How to let gamers play in infrastructure-based vehicular networks.
95-98
             
Technical track:
Affective computing
 
- Li Zhang:
 Metaphorical affect sensing in an intelligent conversational agent.
100-106
             
- Stephen W. Gilroy, Marc Cavazza, Rémi Chaignon, Satu-Marja Mäkelä, Markus Niranen, Elisabeth André, Thurid Vogt, Jérôme Urbain, Hartmut Seichter, Mark Billinghurst, Maurice Benayoun:
 An affective model of user experience for interactive art.
107-110
             
- Ryou Morita, Takehisa Onisawa:
 Phrase animation generation reflecting impression of words.
111-114
             
- Hyunju Shim, Bo Gyeong Kang:
 CAMEO - camera, audio and motion with emotion orchestration for immersive cinematography.
115-118
             
Technical track:
Virtual environment
 
- Andrei Sherstyuk, Kin Lik Wang, Anton Treskunov, Jarrell Pair:
 Real binoculars with virtual functions for mixed environments.
120-125
             
- Hirofumi Hamazaki, Shinya Kitaoka, Maya Ozaki, Yoshifumi Kitamura, Robert W. Lindeman, Fumio Kishino:
 Extracting camera-control requirements and camera movement generation in a 3D virtual environment.
126-129
             
- Ziad Sakr, Chanan Sudama:
 A curvilinear collision avoidance scheme for interactive 3D gaming environments.
130-133
             
- Sebastian Ullrich, Helmut Prendinger, Mitsuru Ishizuka:
 MPML3D: agent authoring language for virtual worlds.
134-137
             
Technical track:
Interface
 
Technical track:
AR/MR system
 
- Kensei Jo, Yasuaki Kakehi, Kouta Minamizawa, Hideaki Nii, Naoki Kawakami, Susumu Tachi:
 ARForce: a marker-based augmented reality system for force distribution input.
160-165
             
- Noriyoshi Shimizu, Maki Sugimoto, Dairoku Sekiguchi, Shoichi Hasegawa, Masahiko Inami:
 Mixed reality robotic user interface: virtual kinematics to enhance robot motion.
166-169
             
- Marko Heinrich, Bruce H. Thomas, Stefan Müller, Christian Sandor:
 An augmented reality weather system.
170-173
             
Technical track:
New entertainment
 
Design track:
Avatar/narrative
 
Design track:
Pervasive game
 
- Staffan Jonsson, Annika Waern:
 The art of game-mastering pervasive games.
224-231
             
- Anton Gustafsson, Magnus Bång:
 Evaluation of a pervasive game for domestic energy engagement among teenagers.
232-239
             
- Dooho Jung, Seongsik Jo, Rohae Myung:
 A study of relationships between situation awareness and presence that affect performance on a handheld game console.
240-243
             
- Sebastian Matyas, Christian Matyas, Christoph Schlieder, Peter Kiefer, Hiroko Mitarai, Maiko Kamata:
 Designing location-based mobile games with a purpose: collecting geospatial data with CityExplorer.
244-247
             
- Janne Lautamäki, Riku Suomela:
 Using player proximity in mobile multiplayer games: experiences from Sandman.
248-251
             
Design track:
Novel interface
 
- Michael Lankes, Stefan Riegler, Astrid Weiss, Thomas Mirlacher, Michael Pirker, Manfred Tscheligi:
 Facial expressions as game input with different emotional feedback conditions.
253-256
             
- Charles Woodward, Petri Honkamaa, Timo Kinnunen, Markus Tallgren, Teppo Veijonen:
 May Day masks augmented on mobile phones.
257-258
             
- Duarte Gonçalves, Rui M. Jesus, Filipe Grangeiro, Teresa Romão, Nuno Correia:
 Tag around: a 3D gesture game for image annotation.
259-262
             
- Mark Wright, Henrik Ekeus, Richard Coyne, James Stewart, Penny Travlou, Robin Williams:
 Augmented duality: overlapping a metaverse with the real world.
263-266
             
- Fadi Chehimi, Paul Coulton:
 Motion controlled mobile 3D multiplayer gaming.
267-270
             
- Kazuhiro Hosoi, Vinh Ninh Dao, Akihiro Mori, Masanori Sugimoto:
 Mobile display-based manipulation: an intuitive and interactive technique for manipulating simple robots.
271-274
             
Design track:
AR/MR game
 
- Yan Xu, Maribeth Gandy, Sami Deen, Brian Schrank, Kim Spreen, Michael Gorbsky, Timothy White, Evan Barba, Iulian Radu, Jay David Bolter, Blair MacIntyre:
 BragFish: exploring physical and social interaction in co-located handheld augmented reality games.
276-283
             
- Lieu-Hen Chen, Chi-Jr Yu, Shun-chin Hsu:
 A remote Chinese chess game using mobile phone augmented reality.
284-287
             
- Cody Watts, Ehud Sharlin:
 Photogeist: an augmented reality photography game.
288-291
             
- Raphael Grasset, Andreas Dünser, Mark Billinghurst:
 Edutainment with a mixed reality book: a visually augmented illustrative childrens' book.
292-295
             
Design track:
Art & design
 
Design track:
Location-based entertainment
 
- Arto Lehtiniemi:
 Evaluating SuperMusic: streaming context-aware mobile music service.
314-321
             
- Leif Oppermann, Boriana Koleva, Steve Benford, Matt Watkins, Rachel Jacobs:
 Fighting with jelly: user-centered development of wireless infrastructure visualization tools for authoring location-based experiences.
322-329
             
- Ken'ichi Tsuruoka, Masatoshi Arikawa:
 An authoring tool for urban audio tours with animated maps.
330-333
             
- Hiroyuki Tarumi, Keitaro Yamada, Takafumi Daikoku, Fusako Kusunoki, Shigenori Inagaki, Makiko Takenaka:
 Design and evaluation of a virtual mobile time machine in education.
334-337
             
- Carlos Garcia Wylie, Paul Coulton:
 Mobile exergaming.
338-341
             
Theory/social impact track:
Theory/social impact 1
 
Theory/social impact track:
Theory/social impact 2
 
- Jacquelyn Ford Morie, Gustav Verhulsdonck:
 Body/persona/action!: emerging non-anthropomorphic communication and interaction in virtual worlds.
365-372
             
- Steven Dow, Blair MacIntyre, Michael Mateas:
 Styles of play in immersive and interactive story: case studies from a gallery installation of AR Façade.
373-380
             
- Eletha Flores, Gabriel Tobon, Ettore Cavallaro, Francesca I. Cavallaro, Joel C. Perry, Thierry Keller:
 Improving patient motivation in game development for motor deficit rehabilitation.
381-384
             
- Daniel Aranda, Jordi Sánchez-Navarro:
 Understanding the use of video games in non-formal education in Barcelona.
385-388
             
- Tilde Bekker, Janienke Sturm, Rik Wesselink, Bas Groenendaal, Berry Eggen:
 Interactive play objects and the effects of open-ended play on social interaction and fun.
389-392
             
Creative showcase:
Technical track
 
- Stephen W. Gilroy, Marc Cavazza, Rémi Chaignon:
 E-Tree: affective interactive art.
394
             
- N. Choh, B. Wyszynsky, H. Takushima, N. Nitikarn, Masashi Kinoshita, Takamichi Nakamoto:
 Demonstration of interactive teleolfaction with movie.
395
             
- Ryo Oguchi, Yasuaki Kakehi, Keita Takahashi, Takeshi Naemura:
 Photonastic surface: pin matrix type display controlled with light.
396
             
- Geonhyeok Go, Sujung Han, Jongeun Lee, Yuri Choi, Bowen Sun, Youngwoo Park, Donggi Jung, Sungjae Hwang, Changyoung Lim:
 Hanmadang: entertainment systems for massive face-to-face interaction.
397
             
- Fumihiro Kato, Mina Shiina, Takashi Tokizaki, Hironori Mitake, Takafumi Aoki, Shoichi Hasegawa:
 Culinary art designer.
398
             
Creative showcase:
Design track
 
- Takashi Suzuki, Kunihiro Nishimura, Michitaka Hirose:
 "wavers": a perceptible vibration system.
399
             
- Rui Pereira:
 Loop-R: real-time video interface.
400
             
- Yosuke Ushigome, Kunihiro Nishimura, Michitaka Hirose:
 "structured creature": a prototype for interactive architecture.
401
             
- Yu Nagao, Haruka Yamaguchi, Kazuhiro Harada, Kaori Omura, Kenta Kawano, Masa Inakage:
 Whadget: animation using perceptual interaction through personified hand gestures.
402
             
- Atsumi Osada, Sae Takeshita, Machi Miyahara, Masa Inakage:
 KAMI CHAT.
403
             
Creative showcase:
Theory/social impact track
 
Posters
 
- Andrei Sherstyuk:
 Haptic wind.
408
             
- Tetsuya Saito, Kenichi Hirota, Junichi Hoshino:
 Entertainment character for information display.
409
             
- Andrei Sherstyuk, Kar-Hai Chu, Sam Joseph:
 Virtual mirror for augmented presence applications.
410
             
- Jaemin Soh, Gowun Jeon, Kyusung Cho, Hyun Seung Yang:
 Interactive MR game based on intelligent agent.
411
             
- Akihiro Furuhira, Wynand Marais, Bruce H. Thomas:
 Supporting remote tangible robotic entertainment.
412
             
- Arun Ravindran:
 Reduced dimensional HRTF processing for gaming environments.
413
             
- Hiroshi Mori, Tomoyuki Fujieda, Kazuhito Shiratori, Junichi Hoshino:
 Kangaroo: the trampoline entertainment system for aiding exercise.
414
             
- Mitchell Tan, Looi Qin En, See Swee Lan:
 Social gaming: what attracts the most attention?: an investigation using an improved diary method.
415
             
- Takashi Ohta:
 Dynamically reconfigurable multi-display environment for CG contents.
416
             
- Young-Joon Oh, Keechul Jung:
 Vision-based Korean Manual Alphabet recognition game for beginners.
417
             
- Hidenori Watanave:
 Contents oriented space.
418
             
- Olivier Haberman, Romain Pellerin, Ugo Haberman:
 When RFIDs meet artist's painting.
419
             
- Tahiry Andriamarozakaniaina, Véronique Gaildrat, Matthieu Pouget:
 Process of indexing and querying for theatrical texts.
420
             
- Xiaobin Pan, P. L. Patrick Rau, Anping Xie:
 New abacus: a multi-channel interaction device.
421
             
- Momouh Khadraoui, Béat Hirsbrunner:
 SMO (smart multimedia object) for distance education: learning via interactive digital TV - requirement and specification.
422
             
- Cody Watts, Ehud Sharlin, Peter Woytiuk:
 Exploring interpersonal touch in computer games.
423
             
- Hideki Yoshimoto, Kazuhiro Jo, Koichi Hori:
 Design of installation with interactive UAVs.
424
             
Creative showcase posters
 
- Tomoko Fujii, Hideaki Nii, Takuji Tokiwa, Maki Sugimoto, Masahiko Inami:
 Motion capture system using single-track gray code.
426
             
- Katsuya Ishiguro, Masaki Oshita:
 Real-time motion control by data gloves.
427
             
- Tsen Wang:
 The research of interactive new media on the application of product customization web interface design strategy: take Der-Horng Art Frame interactive online system for example.
428
             
- Junichi Kanebako, Atsuhito Sekiguchi:
 Vibracion Cajon: a drumming interface that awakes a shared sense of identity.
429
             
- Rui Pereira:
 Tüist: transformable über interface for stardom.
430
             
- Seiichiro Matsumura:
 "Dip in the Wave": interactive sound installation controlled by the rope.
431
             
- Ryohei Takagi, Kosuke Kazato, Suzuki Shugo, Naohito Okude:
 Space+a: participating audience on performance stage.
432
             
- Yukari Hori, Masaki Iwabuchi, Akira Baba:
 Real life is an odyssey: proposal for a videogame linked to reality.
433
             
Copyright © Mon Mar 15 03:05:57 2010
 by Michael Ley (ley@uni-trier.de)