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Yun Zeng

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2008
3EEYi Gong, Wei Chen, Long Zhang, Yun Zeng, Qunsheng Peng: GPU-based rendering for deformable translucent objects. The Visual Computer 24(2): 95-103 (2008)
2006
2EEYi Gong, Wei Chen, Long Zhang, Yun Zeng, Qunsheng Peng: An Approximate Image-Space Approach for Real-Time Rendering of Deformable Translucent Objects. Computer Graphics International 2006: 124-135
1EEYun Zeng, Wei Chen, Qunsheng Peng: A Novel Variational Image Model: Towards a Unified Approach to Image Editing. J. Comput. Sci. Technol. 21(2): 224-231 (2006)

Coauthor Index

1Wei Chen [1] [2] [3]
2Yi Gong [2] [3]
3Qunsheng Peng [1] [2] [3]
4Long Zhang [2] [3]

Copyright © Thu Jun 5 01:14:00 2008 by Michael Ley (ley@uni-trier.de)