| 2007 |
| 26 | | Joachim Giesen,
Balint Miklos,
Mark Pauly:
Medial Axis Approximation of Planar Shapes from Union of Balls: A Simpler and more Robust Algorithm.
CCCG 2007: 105-108 |
| 25 | EE | Balint Miklos,
Joachim Giesen,
Mark Pauly:
Medial axis approximation from inner Voronoi balls: a demo of the Mesecina tool.
Symposium on Computational Geometry 2007: 123-124 |
| 24 | EE | Ran Gal,
Ariel Shamir,
Tal Hassner,
Mark Pauly,
Daniel Cohen-Or:
Surface reconstruction using local shape priors.
Symposium on Geometry Processing 2007: 253-262 |
| 23 | EE | Bart Adams,
Mark Pauly,
Richard Keiser,
Leonidas J. Guibas:
Adaptively sampled particle fluids.
ACM Trans. Graph. 26(3): 48 (2007) |
| 22 | EE | Niloy J. Mitra,
Leonidas J. Guibas,
Mark Pauly:
Symmetrization.
ACM Trans. Graph. 26(3): 63 (2007) |
| 21 | EE | Robert W. Sumner,
Johannes Schmid,
Mark Pauly:
Embedded deformation for shape manipulation.
ACM Trans. Graph. 26(3): 80 (2007) |
| 2006 |
| 20 | EE | Nils Thürey,
Richard Keiser,
Mark Pauly,
Ulrich Rüde:
Detail-preserving fluid control.
Symposium on Computer Animation 2006: 7-12 |
| 19 | EE | Mario Botsch,
Mark Pauly,
Markus H. Gross,
Leif Kobbelt:
PriMo: coupled prisms for intuitive surface modeling.
Symposium on Geometry Processing 2006: 11-20 |
| 18 | EE | Niloy J. Mitra,
Leonidas J. Guibas,
Joachim Giesen,
Mark Pauly:
Probabilistic fingerprints for shapes.
Symposium on Geometry Processing 2006: 121-130 |
| 17 | EE | Mark Pauly,
Leif Kobbelt,
Markus H. Gross:
Point-based multiscale surface representation.
ACM Trans. Graph. 25(2): 177-193 (2006) |
| 16 | EE | Niloy J. Mitra,
Leonidas J. Guibas,
Mark Pauly:
Partial and approximate symmetry detection for 3D geometry.
ACM Trans. Graph. 25(3): 560-568 (2006) |
| 15 | EE | Joachim Giesen,
Frédéric Cazals,
Mark Pauly,
Afra Zomorodian:
The conformal alpha shape filtration.
The Visual Computer 22(8): 531-540 (2006) |
| 2005 |
| 14 | | Mark Pauly,
Niloy J. Mitra,
Joachim Giesen,
Markus H. Gross,
Leonidas J. Guibas:
Example-Based 3D Scan Completion.
Symposium on Geometry Processing 2005: 23-32 |
| 13 | EE | Mark Pauly,
Richard Keiser,
Bart Adams,
Philip Dutré,
Markus H. Gross,
Leonidas J. Guibas:
Meshless animation of fracturing solids.
ACM Trans. Graph. 24(3): 957-964 (2005) |
| 12 | EE | Bart Adams,
Richard Keiser,
Mark Pauly,
Leonidas J. Guibas,
Markus H. Gross,
Philip Dutré:
Efficient Raytracing of Deforming Point-Sampled Surfaces.
Comput. Graph. Forum 24(3): 677-684 (2005) |
| 2004 |
| 11 | | Matthias Zwicker,
Jussi Räsänen,
Mario Botsch,
Carsten Dachsbacher,
Mark Pauly:
Perspective Accurate Splatting.
Graphics Interface 2004: 247-254 |
| 10 | EE | Daniel Cotting,
Tim Weyrich,
Mark Pauly,
Markus H. Gross:
Robust Watermarking of Point-Sampled Geometry.
SMI 2004: 233-242 |
| 9 | EE | Daniel Cotting,
Tim Weyrich,
Mark Pauly,
Markus H. Gross:
Robust Watermarking of Point-Sampled Geometry (Figures 6, 7, 8, 9, 10, 11, 12, 13, and 14).
SMI 2004: 392 |
| 8 | EE | Matthias Zwicker,
Mark Pauly:
Point-based Computer graphics.
Computers & Graphics 28(6): 799-800 (2004) |
| 2003 |
| 7 | EE | Mark Pauly,
Richard Keiser,
Leif Kobbelt,
Markus H. Gross:
Shape modeling with point-sampled geometry.
ACM Trans. Graph. 22(3): 641-650 (2003) |
| 6 | EE | Mark Pauly,
Richard Keiser,
Markus H. Gross:
Multi-scale Feature Extraction on Point-sampled Surfaces.
Comput. Graph. Forum 22(3): 281-290 (2003) |
| 2002 |
| 5 | EE | Mark Pauly,
Markus H. Gross,
Leif Kobbelt:
Efficient Simplification of Point-Sampled Surfaces.
IEEE Visualization 2002 |
| 4 | EE | Matthias Zwicker,
Mark Pauly,
Oliver Knoll,
Markus H. Gross:
Pointshop 3D: an interactive system for point-based surface editing.
SIGGRAPH 2002: 322-329 |
| 3 | EE | Matthias Zwicker,
Mark Pauly,
Oliver Knoll,
Markus H. Gross:
Pointshop 3D: an interactive system for point-based surface editing.
ACM Trans. Graph. 21(3): 322-329 (2002) |
| 2001 |
| 2 | EE | Mark Pauly,
Markus H. Gross:
Spectral processing of point-sampled geometry.
SIGGRAPH 2001: 379-386 |
| 2000 |
| 1 | | Mark Pauly,
Thomas Kollig,
Alexander Keller:
Metropolis Light Transport for Participating Media.
Rendering Techniques 2000: 11-22 |