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Enrico Gobbetti

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2007
35EEFabio Bettio, Enrico Gobbetti, Fabio Marton, Giovanni Pintore: High-quality networked terrain rendering from compressed bitstreams. Web3D 2007: 37-44
34EEAndreas Dietrich, Enrico Gobbetti, Sung-Eui Yoon: Massive-Model Rendering Techniques: A Tutorial. IEEE Computer Graphics and Applications 27(6): 20-34 (2007)
33EERenato Pajarola, Enrico Gobbetti: Survey of semi-regular multiresolution models for interactive terrain rendering. The Visual Computer 23(8): 583-605 (2007)
2006
32 Marco Agus, Enrico Gobbetti, Giovanni Pintore, Gianluigi Zanetti, Antonio Zorcolo: Real-time Cataract Surgery Simulation for Training. Eurographics Italian Chapter Conference 2006: 183-187
2005
31EEFabio Bettio, Francesca Frexia, Andrea Giachetti, Enrico Gobbetti, Giovanni Pintore, Gianluigi Zanetti: 3D Functional Models of Monkey Brain Through Elastic Registration of Histological Sections. ICIAP 2005: 1182-1189
30EEPaolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, Roberto Scopigno: Batched Multi Triangulation. IEEE Visualization 2005: 27
29EEEnrico Gobbetti, Fabio Marton: Far voxels: a multiresolution framework for interactive rendering of huge complex 3D models on commodity graphics platforms. ACM Trans. Graph. 24(3): 878-885 (2005)
2004
28EEMarco Agus, G. J. Brelstaff, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Antonio Zorcolo, B. Picasso, S. Sellari Franceschini: Physics-Based Burr Haptic Simulation: Tuning and Evaluation. HAPTICS 2004: 128-135
27EEPaolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, Roberto Scopigno: Adaptive tetrapuzzles: efficient out-of-core construction and visualization of gigantic multiresolution polygonal models. ACM Trans. Graph. 23(3): 796-803 (2004)
26EEEnrico Gobbetti, Fabio Marton: Layered point clouds: a simple and efficient multiresolution structure for distributing and rendering gigantic point-sampled models. Computers & Graphics 28(6): 815-826 (2004)
2003
25 Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, Roberto Scopigno: Planet-Sized Batched Dynamic Adaptive Meshes (P-BDAM). IEEE Visualization 2003: 147-154
24EEMarco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Antonio Zorcolo: Tracking the Movement of Surgical Tools in a Virtual Temporal Bone Dissection Simulator. IS4TH 2003: 100-107
23EEPaolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, Roberto Scopigno: Interactive Out-of-Core Visualisation of Very Large Landscapes on Commodity Graphics Platform. International Conference on Virtual Storytelling 2003: 21-29
22EEMarco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Antonio Zorcolo: Adaptive techniques for real-time haptic and visual simulation of bone dissection. VR 2003: 102-109
21EEPaolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, Roberto Scopigno: BDAM - Batched Dynamic Adaptive Meshes for High Performance Terrain Visualization. Comput. Graph. Forum 22(3): 505-514 (2003)
20EEEnrico Gobbetti, Leonardo Spanò, Marco Agus: Hierarchical Higher Order sFace Cluster Radiosity for Global Illumination Walkthroughs of Complex Non-Diffuse Environments. Comput. Graph. Forum 22(3): 563-572 (2003)
19 Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Antonio Zorcolo: Real-Time Haptic and Visual Simulation of Bone Dissection. Presence 12(1): 110-122 (2003)
2002
18EEMarco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Antonio Zorcolo: Real-Time Haptic and Visual Simulation of Bone Dissection. VR 2002: 209-216
2001
17 Eric Bouvier, Enrico Gobbetti: TOM: Totally Ordered Mesh a Multiresolution Structure for Time Critical Graphics Applications. Int. J. Image Graphics 1(1): 115-134 (2001)
2000
16EEEnrico Gobbetti, Eric Bouvier: Time-critical multiresolution rendering of large complex models. Computer-Aided Design 32(13): 785-803 (2000)
1999
15 Enrico Gobbetti, Eric Bouvier: Time-Critical Multiresolution Scene Rendering. IEEE Visualization 1999: 123-130
14 Russell Turner, Song Li, Enrico Gobbetti: Metis - An Object-Oriented Toolkit for Constructing Virtual Reality Applications. Comput. Graph. Forum 18(2): 121-130 (1999)
1998
13EEEnrico Gobbetti, Piero Pili, Antonio Zorcolo, Massimiliano Tuveri: Interactive virtual angioscopy. IEEE Visualization 1998: 435-438
12 Russell Turner, Enrico Gobbetti: Interactive Construction and Animation of Layered Elastically Deformable Characters. Comput. Graph. Forum 17(2): 135-152 (1998)
11 Gassan Abdoulaev, Sandro Cadeddu, Giovanni Delussu, Marco Donizelli, Luca Formaggia, Andrea Giachetti, Enrico Gobbetti, Andrea O. Leone, Cristina Manzi, Piero Pili, Alan L. Scheinine, Massimiliano Tuveri, Alberto Varone, Alessandro Veneziani, Gianluigi Zanetti, Antonio Zorcolo: ViVa: the virtual vascular project. IEEE Transactions on Information Technology in Biomedicine 2(4): 268-274 (1998)
1997
10 Enrico Gobbetti, Russell Turner: Exploring Annotated 3D Environments on the World Wide Web. Intelligent Hypertext 1997: 31-46
1996
9EERussell Turner, Enrico Gobbetti, Ian Soboroff: Head-Tracked Stereo Viewing with Two-Handed 3D Interactionfor Animated Character Construction. Comput. Graph. Forum 15(3): 197-206 (1996)
8EEEnrico Gobbetti, Andrea O. Leone: Virtual Sardinia: A Large-Scale Hypermedia Regional Information System. Computer Networks 28(7-11): 1539-1546 (1996)
7 Jean-Francis Balaguer, Enrico Gobbetti: 3D User Interfaces for General-Purpose 3D Animation. IEEE Computer 29(8): 71-78 (1996)
1995
6 Jean-Francis Balaguer, Enrico Gobbetti: Supporting Interactive Animation Using Multi-way Constraints. Eurographics Workshop on Programming Paradigms in Graphics 1995: 37-48
5EEEnrico Gobbetti, Jean-Francis Balaguer: An integrated environment to visually construct 3D animations. SIGGRAPH 1995: 395-398
4EEJean-Francis Balaguer, Enrico Gobbetti: i3D: A High-Speed 3D Web Browser. VRML 1995: 69-76
3 Jean-Francis Balaguer, Enrico Gobbetti: Sketching 3D Animations. Comput. Graph. Forum 14(3): 241-258 (1995)
1993
2EEEnrico Gobbetti, Jean-Francis Balaguer, Daniel Thalmann: VB2: An Architecture for Interaction in Synthetic Worlds. ACM Symposium on User Interface Software and Technology 1993: 167-178
1992
1 Russell Turner, Enrico Gobbetti, Jean-Francis Balaguer, Angelo Mangili: An Interactive 3D Graphics Class Library in EIFFEL. Workshops on Object-Oriented Graphics (2) 1992: 271-289

Coauthor Index

1Gassan Abdoulaev [11]
2Marco Agus [18] [19] [20] [22] [24] [28] [32]
3Jean-Francis Balaguer [1] [2] [3] [4] [5] [6] [7]
4Fabio Bettio [31] [35]
5Eric Bouvier [15] [16] [17]
6G. J. Brelstaff [28]
7Sandro Cadeddu [11]
8Paolo Cignoni [21] [23] [25] [27] [30]
9Giovanni Delussu [11]
10Andreas Dietrich [34]
11Marco Donizelli [11]
12Luca Formaggia [11]
13S. Sellari Franceschini [28]
14Francesca Frexia [31]
15Fabio Ganovelli [21] [23] [25] [27] [30]
16Andrea Giachetti [11] [18] [19] [22] [24] [28] [31]
17Andrea O. Leone [8] [11]
18Song Li [14]
19Angelo Mangili [1]
20Cristina Manzi [11]
21Fabio Marton [21] [23] [25] [26] [27] [29] [30] [35]
22Renato Pajarola [33]
23B. Picasso [28]
24Piero Pili [11] [13]
25Giovanni Pintore [31] [32] [35]
26Federico Ponchio [21] [23] [25] [27] [30]
27Alan L. Scheinine [11]
28Roberto Scopigno [21] [23] [25] [27] [30]
29Ian Soboroff [9]
30Leonardo Spanò [20]
31Daniel Thalmann [2]
32Russell Turner [1] [9] [10] [12] [14]
33Massimiliano Tuveri [11] [13]
34Alberto Varone [11]
35Alessandro Veneziani [11]
36Sung-Eui Yoon [34]
37Gianluigi Zanetti [11] [18] [19] [22] [24] [28] [31] [32]
38Antonio Zorcolo [11] [13] [18] [19] [22] [24] [28] [32]

Colors in the list of coauthors

Copyright © Thu Jun 5 01:14:00 2008 by Michael Ley (ley@uni-trier.de)