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| 2004 | ||
|---|---|---|
| 2 | Philippe Decaudin, Fabrice Neyret: Rendering Forest Scenes in Real-Time. Rendering Techniques 2004: 93-102 | |
| 1996 | ||
| 1 | Philippe Decaudin: Geometric Deformation by Merging a 3D-Object with a Simple Shape. Graphics Interface 1996: 55-60 | |
| 1 | Fabrice Neyret | [2] |