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Philippe Decaudin

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2004
2 Philippe Decaudin, Fabrice Neyret: Rendering Forest Scenes in Real-Time. Rendering Techniques 2004: 93-102
1996
1 Philippe Decaudin: Geometric Deformation by Merging a 3D-Object with a Simple Shape. Graphics Interface 1996: 55-60

Coauthor Index

1Fabrice Neyret [2]

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