| 2007 |
| 8 | EE | Sylvain Lefebvre,
Carsten Dachsbacher:
TileTrees.
SI3D 2007: 25-31 |
| 7 | EE | Carsten Dachsbacher,
Marc Stamminger,
George Drettakis,
Frédo Durand:
Implicit visibility and antiradiance for interactive global illumination.
ACM Trans. Graph. 26(3): 61 (2007) |
| 2006 |
| 6 | EE | Carsten Dachsbacher,
Marc Stamminger:
Splatting indirect illumination.
SI3D 2006: 93-100 |
| 2005 |
| 5 | EE | Carsten Dachsbacher,
Marc Stamminger:
Reflective shadow maps.
SI3D 2005: 203-231 |
| 2004 |
| 4 | | Matthias Zwicker,
Jussi Räsänen,
Mario Botsch,
Carsten Dachsbacher,
Mark Pauly:
Perspective Accurate Splatting.
Graphics Interface 2004: 247-254 |
| 3 | | Carsten Dachsbacher,
Marc Stamminger:
Rendering Procedural Terrain by Geometry Image Warping.
Rendering Techniques 2004: 103-110 |
| 2003 |
| 2 | | Carsten Dachsbacher,
Marc Stamminger:
Translucent Shadow Maps.
Rendering Techniques 2003: 197-201 |
| 1 | EE | Carsten Dachsbacher,
Christian Vogelgsang,
Marc Stamminger:
Sequential point trees.
ACM Trans. Graph. 22(3): 657-662 (2003) |