| 2008 |
| 9 | EE | Steffi Beckhaus,
Roland Schröder-Kroll,
Martin Berghoff:
Back to the sandbox: playful interaction with granules landscapes.
Tangible and Embedded Interaction 2008: 141-144 |
| 2007 |
| 8 | EE | Tanja Döring,
Steffi Beckhaus:
The card box at hand: exploring the potentials of a paper-based tangible interface for education and research in art history.
Tangible and Embedded Interaction 2007: 87-90 |
| 7 | EE | Kristopher J. Blom,
Steffi Beckhaus:
Supporting the creation of dynamic, interactive virtual environments.
VRST 2007: 51-54 |
| 2006 |
| 6 | EE | Ernst Kruijff,
Dieter Schmalstieg,
Steffi Beckhaus:
Using neuromuscular electrical stimulation for pseudo-haptic feedback.
VRST 2006: 316-319 |
| 5 | EE | Leonie Schäfer,
Steffi Beckhaus:
Special Issue: Editorial.
Virtual Reality 10(2): 71-72 (2006) |
| 2004 |
| 4 | | Steffi Beckhaus:
Towards Using the Full Human Potential in Games and Virtual Environments.
GI Jahrestagung (1) 2004: 175-176 |
| 2003 |
| 3 | EE | Andreas Simon,
Steffi Beckhaus:
Omnidirectional stereo surround for panoramic virtual environments.
SIGGRAPH 2003 |
| 2001 |
| 2 | | Steffi Beckhaus,
Felix Ritter,
Thomas Strothotte:
Guided Exploration with Dynamic Potential Fields: the CubicalPath System.
Comput. Graph. Forum 20(4): 201-210 (2001) |
| 2000 |
| 1 | EE | Steffi Beckhaus,
Felix Ritter,
Thomas Strothotte:
CubicalPath - Dynamic Potential Fields for Guided Exploration in Virtual Environments.
Pacific Conference on Computer Graphics and Applications 2000: 387- |